Action, Adventure

Drink Every Time . . .
1. Anyone gives orders
2. Anyone is physically injured or killed
3. Money is shown or mentioned
4. Anyone looks at the radar screen to see suitcase location
5. Gabe's past is referenced
6. Anyone communicates via radio or walkie-talkie
AND IF YOU REALLY, REALLY, REALLY WANT TO GET WASTED . . .
Anyone climbs or hangs from anything.